temporal hierarchy
Common queries: Voxel timescale estimate T
Figure 1: Timescales estimated in MT model (revised after bug fix). Colormap follows Figure 1 in main text. We thank the reviewers for their insights and suggestions. All references follow the main paper. As noted in supplementary section 1.3, there was a Encoding model fits rely on cross-validation.
The Role of Temporal Hierarchy in Spiking Neural Networks
Moro, Filippo, Aceituno, Pau Vilimelis, Kriener, Laura, Payvand, Melika
Spiking Neural Networks (SNNs) have the potential for rich spatio-temporal signal processing thanks to exploiting both spatial and temporal parameters. The temporal dynamics such as time constants of the synapses and neurons and delays have been recently shown to have computational benefits that help reduce the overall number of parameters required in the network and increase the accuracy of the SNNs in solving temporal tasks. Optimizing such temporal parameters, for example, through gradient descent, gives rise to a temporal architecture for different problems. As has been shown in machine learning, to reduce the cost of optimization, architectural biases can be applied, in this case in the temporal domain. Such inductive biases in temporal parameters have been found in neuroscience studies, highlighting a hierarchy of temporal structure and input representation in different layers of the cortex. Motivated by this, we propose to impose a hierarchy of temporal representation in the hidden layers of SNNs, highlighting that such an inductive bias improves their performance. We demonstrate the positive effects of temporal hierarchy in the time constants of feed-forward SNNs applied to temporal tasks (Multi-Time-Scale XOR and Keyword Spotting, with a benefit of up to 4.1% in classification accuracy). Moreover, we show that such architectural biases, i.e. hierarchy of time constants, naturally emerge when optimizing the time constants through gradient descent, initialized as homogeneous values. We further pursue this proposal in temporal convolutional SNNs, by introducing the hierarchical bias in the size and dilation of temporal kernels, giving rise to competitive results in popular temporal spike-based datasets.
Hierarchical Forecasting at Scale
Sprangers, Olivier, Wadman, Wander, Schelter, Sebastian, de Rijke, Maarten
Existing hierarchical forecasting techniques scale poorly when the number of time series increases. We propose to learn a coherent forecast for millions of time series with a single bottom-level forecast model by using a sparse loss function that directly optimizes the hierarchical product and/or temporal structure. The benefit of our sparse hierarchical loss function is that it provides practitioners a method of producing bottom-level forecasts that are coherent to any chosen cross-sectional or temporal hierarchy. In addition, removing the need for a post-processing step as required in traditional hierarchical forecasting techniques reduces the computational cost of the prediction phase in the forecasting pipeline. On the public M5 dataset, our sparse hierarchical loss function performs up to 10% (RMSE) better compared to the baseline loss function. We implement our sparse hierarchical loss function within an existing forecasting model at bol, a large European e-commerce platform, resulting in an improved forecasting performance of 2% at the product level. Finally, we found an increase in forecasting performance of about 5-10% when evaluating the forecasting performance across the cross-sectional hierarchies that we defined. These results demonstrate the usefulness of our sparse hierarchical loss applied to a production forecasting system at a major e-commerce platform.
Hierarchical learning, forecasting coherent spatio-temporal individual and aggregated building loads
Leprince, Julien, Madsen, Henrik, Mรธller, Jan Kloppenborg, Zeiler, Wim
Optimal decision-making compels us to anticipate the future at different horizons. However, in many domains connecting together predictions from multiple time horizons and abstractions levels across their organization becomes all the more important, else decision-makers would be planning using separate and possibly conflicting views of the future. This notably applies to smart grid operation. To optimally manage energy flows in such systems, accurate and coherent predictions must be made across varying aggregation levels and horizons. With this work, we propose a novel multi-dimensional hierarchical forecasting method built upon structurally-informed machine-learning regressors and established hierarchical reconciliation taxonomy. A generic formulation of multi-dimensional hierarchies, reconciling spatial and temporal hierarchies under a common frame is initially defined. Next, a coherency-informed hierarchical learner is developed built upon a custom loss function leveraging optimal reconciliation methods. Coherency of the produced hierarchical forecasts is then secured using similar reconciliation technics. The outcome is a unified and coherent forecast across all examined dimensions. The method is evaluated on two different case studies to predict building electrical loads across spatial, temporal, and spatio-temporal hierarchies. Although the regressor natively profits from computationally efficient learning, results displayed disparate performances, demonstrating the value of hierarchical-coherent learning in only one setting. Yet, supported by a comprehensive result analysis, existing obstacles were clearly delineated, presenting distinct pathways for future work. Overall, the paper expands and unites traditionally disjointed hierarchical forecasting methods providing a fertile route toward a novel generation of forecasting regressors.
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning
Jaderberg, Max, Czarnecki, Wojciech M., Dunning, Iain, Marris, Luke, Lever, Guy, Castaneda, Antonio Garcia, Beattie, Charles, Rabinowitz, Neil C., Morcos, Ari S., Ruderman, Avraham, Sonnerat, Nicolas, Green, Tim, Deason, Louise, Leibo, Joel Z., Silver, David, Hassabis, Demis, Kavukcuoglu, Koray, Graepel, Thore
Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based games. However, the real-world contains multiple agents, each learning and acting independently to cooperate and compete with other agents, and environments reflecting this degree of complexity remain an open challenge. In this work, we demonstrate for the first time that an agent can achieve human-level in a popular 3D multiplayer first-person video game, Quake III Arena Capture the Flag, using only pixels and game points as input. These results were achieved by a novel two-tier optimisation process in which a population of independent RL agents are trained concurrently from thousands of parallel matches with agents playing in teams together and against each other on randomly generated environments. Each agent in the population learns its own internal reward signal to complement the sparse delayed reward from winning, and selects actions using a novel temporally hierarchical representation that enables the agent to reason at multiple timescales. During game-play, these agents display human-like behaviours such as navigating, following, and defending based on a rich learned representation that is shown to encode high-level game knowledge. In an extensive tournament-style evaluation the trained agents exceeded the win-rate of strong human players both as teammates and opponents, and proved far stronger than existing state-of-the-art agents. These results demonstrate a significant jump in the capabilities of artificial agents, bringing us closer to the goal of human-level intelligence.
Human Action Recognition Using a Temporal Hierarchy of Covariance Descriptors on 3D Joint Locations
Hussein, Mohamed E. (Alexandria University) | Torki, Marwan (Alexandria University) | Gowayyed, Mohammad A. (Alexandria University) | El-Saban, Motaz (Microsoft Research Advanced Technology Lab Cairo)
Human action recognition from videos is a challenging machine vision task with multiple important application domains, such as human-robot/machine interaction, interactive entertainment, multimedia information retrieval, and surveillance. In this paper, we present a novel approach to human action recognition from 3D skeleton sequences extracted from depth data. We use the covariance matrix for skeleton joint locations over time as a discriminative descriptor for a sequence. To encode the relationship between joint movement and time, we deploy multiple covariance matrices over sub-sequences in a hierarchical fashion. The descriptor has a fixed length that is independent from the length of the described sequence. Our experiments show that using the covariance descriptor with an off-the-shelf classification algorithm outperforms the state of the art in action recognition on multiple datasets, captured either via a Kinect-type sensor or a sophisticated motion capture system. We also include an evaluation on a novel large dataset using our own annotation.